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The Red Guard General Staff
Khan – Paddy the Scot
Field Marshal of the Horde - Bongo
General of the Horde - Iron Jackson
The Red Guard - Operations
Brigadier General Ljube - Chief
Army General BKWM
The Red Guard – Administration
Brigadier General James the Scot
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Red Guard Roles
Khan
Commander in Chief of the Red Guard
Field Marshal of the Horde
Commander of Battle Hordes.
General of the Horde
Commander of a Battle Horde
Army General
The Army General will Command an Army, consisting of 3 to 4 Regiments.
They can operate independently. The goal is to allow the Army General the
ability to manourve his Army as he wishes.
The Army can be given orders and be expected to carry them out, just as
any unit within the Red Guard. These orders can be from an overview -
Macro ideal, to an exact positioning order / set of orders.
The Army will have the abilty to place mission requests. These will need
to be well laid out etc.
It will thus be the Army Generals mission to have all of his movement
orders in the turn thread before the turn is played

The Army General will later have the option of taking on one of the
various Colonels and their Regiments (yes another of us team members) as
the fourth Regiment of the Brigade. Then the two of them can plot and
scheme great war plans together.
Brigadier Generals and Red Guard Brigades
The Brigadier General will Command an Independent Brigade, consisting of 3
to 4 Regiments. They will operate independently, hopefully most of the
time. I see that as a main fuction. The goal is to allow the Brigadier
General the ability to manourve his brigade as he wishes.
The Brigade can be given orders and be expected to carry them out, just as
any unit within the Red Guard. These orders can be from an overview -
Macro ideal, to an exact positioning order / set of orders.
The Brigade will have the abilty to place mission requests. These will
need to be well laid out etc.
It will thus be the Brigadier Generals mission to have all of his movement
orders in the turn thread before the turn is played

The Brigadier General will later have the option of taking on one of the
various Colonels and their Regiments (yes another of us team members) as
the fourth Regiment of the Brigade. Then the two of them can plot and
scheme great war plans together.
This overview can be changed and developed. It is not a finsihed document,
yet it could be enough to get our initial Brigade formed and out there
causing havoc.
Now for Wrath! Now for Ruin! And for the Red Dawn!
Operations
Planning and Operations Staff
Red Guard Auditing
Assisting various Battle Commanders in their planning etc
Administration
Keeping the supplies flowing and the paperwork sorted
Aide de Camp
Personal Assistant and Aide to Red Guard War Lord and General of the Horde
Regimental Commanders
Commanders of various Horde Regiments
Each Regimental Commander has the right to present plans and suggestions
for their Regiment to either Red Guard General Staff or Red Guard
Operations, for consideration.
This can include requests: to strike certain objectives; maneuvering to an
area; barbarian hunting; long distant patrols; city guard duties etc
All requests should have a detailed explanation of purpose.
Red Guard General Staff have final say over all Regiments.
Provincial Commanders - Princes
Each Prince has the right to post orders for the Regiments of the Red
Guard that are stationed in their Province.
These units will make up a Home Guard Brigade for that Province.
As some Princes also have their own Brigades, then that province could
have 2 brigades.
All orders must be posted in the upcoming Ordered Post.
This can include requests: to strike certain objectives; maneuvering to an
area; barbarian hunting; long distant patrols; city guard duties etc.
Red Guard Duties for said units have priority.
Red Guard General Staff have final say over all Regiments.
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Pentagon
Increases unit capacity of armies from three units to four.
Must have at least three armies in the field
Cost 400 shields
No Maintenance
Culture 1pt
Military Academy
City can build armies without leader
our armies become better in combat
must have had a victorious army
Cost 400 shields
No Maintenance
Culture 1pt
Heroic Epic
Increases the chances of leaders from victorious combat
must have had a victorious army
Cost 200 shields
No Maintenance
Culture 4pt
Battlefield Medicine
Allows military units to heal in enemy territory
Must have at least five hospitals
Cost 500 shields
No Maintenance
Culture 1pt
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